Baseline defense
Carry a weapon you can use and matching ammunition before leaving the starter area.
Weapons, walkers, other players, factions, and loadout choices grouped by the job they perform.
Use these notes while you play, then follow the related pages for codes, rankings, tools, or route-specific help.
Carry a weapon you can use and matching ammunition before leaving the starter area.
Food, healing, and inventory discipline support long routes.
A vehicle supports crossing, searching, disengaging, and extraction.
Split responsibilities without pretending the game has official route or support classes.
Wiki pages should point players toward the practical pages that explain what to claim, compare, build, or check next.